Devlog - October 17th 2021
Steam page, testing and more improvements
This week I spent more time on improving the house placement performance. I reworked the terrain alignment below buildings which previously caused significant frame drops. By doing this over a period of frames the performance for that part is now acceptable while still leaving room for further improvements in the future. After a lot of testing I came to the conclusion that the vegetation masking in and around buildings is by far the biggest factor for the massive frame drops when a building is placed. Unfortunately I have not yet found a solution for this problem which means runtime building placement is still not 100% possible without noticeable frame drops. I’ll have to investigate this further in the coming weeks. For the time being I have reduced the vegetation density a bit to reduce the negative impact of the vegetation masking. At the end of the week I created and submitted the steam page for the game for review. Hopefully it passes the review and I can link it in the next devlog. Apart from a lot of testing and small improvements that was all I had time for this week.
Notable tasks this week:
- Improved terrain alignment algorithm
- Created and submitted the game’s steam page for review
- Lots of performance testing for the upcoming new test build
- Tested a variety of different buildings and how they feel
Ozone Wipeout discord server: https://www.discord.gg/pxuqzGBFJe
That’s all I got this week. I hope you are all doing well.
Stay safe out there and I’ll see you next week
Get Ozone Wipeout
Ozone Wipeout
Procedural open world, post apocalyptic, zombie survival game
Status | In development |
Author | OzoneWipeout |
Genre | Survival |
Tags | 3D, First-Person, Moddable, Open World, Photorealistic, Post-apocalyptic, Procedural Generation, Singleplayer, Zombies |
Languages | German, English |
Accessibility | Configurable controls |
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