Devlog - November 21st 2021


Finished first pass on zombies

This week’s focus was on the zombies once again and systems surrounding them. I’ve added ragdolls to the zombies so they can properly die. The attacking behaviour has been extended to allow damaging the player. After some testing I decided to rework how the attacking works since it was way too easy to kite the zombie and avoid getting hit. This was mostly due to the fact that a zombie would stand still while attacking allowing the player to get in range of the zombie to force it to attack and step back in time before stepping forward again to attack it while it was not able to immediately attack again. Instead the zombie will now continue walking forward making it a bit harder to time your attacks. Since the player can now be hit by a zombie attack I also made it possible for the player to die. Eventually there will be mostly injuries coming from zombie attacks that indirectly have an impact on the players overall health and can lead to death. For the time being direct damage is what is caused by being hit. To get things organized I moved most audio clips into a separate project. To make use of them in the game I extended the audio system to allow playback of audio clips from mods and integrated it with large portions of the player and zombie audio clips. I will be integrating other existing systems using audio in the coming weeks and months. Finally I did more work on melee weapons by adding recoil which adds more weight to the attacks when hitting a zombie. Since melee weapons don’t have proper mod support yet I also started working on that. I will be working on this system for a bit longer as it’s not that easy to fully integrate mod support in the depth I would like it to be.

Notable tasks this week:

  • Added ragdolls to zombies upon death
  • Improved zombie attacking behaviour
  • Implemented damage to the player from zombie attacks
  • Added basic player death functionality
  • Moved audio clips into separate mod project
  • Extended and integrated audio system supporting usage of audio clips from mods
  • Added melee weapon recoil
  • Started working on (partial) modding support for melee weapons



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That’s all I got this week. I hope you are all doing well. Stay safe out there and I’ll see you next week.

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