Devlog - January 16th 2022
Procedural Vegetation
This week’s focus was all on the runtime vegetation for the procedural terrain system. I had a basic system for it working on the first day. Unfortunately the performance was too bad to realistically be usable in the game. I’ve iterated, implemented and tested many approaches and ideas for the majority of the remaining week. On Friday I finally managed to get it working with good performance thanks to the creation of various systems that dynamically manage resource consumption of the vegetation system asset I use for vegetation in the game.
Notable tasks this week:
- Implemented runtime procedural vegetation using VSP (Vegetation Studio Pro) asset
- Implemented various optimization/ managing systems to allow the vegetation to work with procedural terrain
- Initial research and experimenting with procedural terrain texturing which will be the focus of next week
Wishlist on Steam
Join the Discord
That’s all I got this week. I hope you are all doing well. Stay safe out there and I’ll see you next week.
Get Ozone Wipeout
Ozone Wipeout
Procedural open world, post apocalyptic, zombie survival game
Status | In development |
Author | OzoneWipeout |
Genre | Survival |
Tags | 3D, First-Person, Moddable, Open World, Photorealistic, Post-apocalyptic, Procedural Generation, Singleplayer, Zombies |
Languages | German, English |
Accessibility | Configurable controls |
More posts
- Devlog - June 26th 2023Jun 26, 2023
- Devlog - June 19th 2023Jun 19, 2023
- Devlog - June 12th 2023Jun 12, 2023
- Devlog - June 5th 2023Jun 05, 2023
- Devlog - May 29th 2023May 29, 2023
- Devlog - May 22nd 2023May 22, 2023
- Devlog - May 15th 2023May 15, 2023
- Devlog - May 7th 2023May 07, 2023
- Devlog - May 1st 2023May 01, 2023
- Devlog - April 23rd 2023Apr 23, 2023
Leave a comment
Log in with itch.io to leave a comment.