Devlog - February 6th 2022
Procedural world generation systems refactoring
This week I spent the entire week going over all the procedural world generation systems and refactored them like I said in the previous devlog. The performance and stability did improve by a good amount and I am happy I did this step. I also did various other small improvements and bug fixes along the way. I’ll probably have to touch the systems again in the coming weeks to get a better integration with the existing modular spawning system. The plan for next week was to start adding the spawning systems (buildings, props etc) back into the game but unfortunately I don’t think that will happen.
I have severe shoulder pain since yesterday night. Right now writing anything two handed isn’t possible at all as I can barely use my left arm. I’ll get it checked next week right away. I don’t know if it is related to a workout or something else I did that caused it. As it is now I don’t think I’ll be able to work next week. I will be taking the week off to hopefully recover and find out what is going on with my shoulder.
Notable tasks this week:
- Refactored and improved procedural world generation systems
Wishlist on Steam
Join the Discord
That’s all I got this week. I hope you are all doing well.
Stay safe out there and I’ll see you next week with hopefully good news regarding my shoulder.
Get Ozone Wipeout
Ozone Wipeout
Procedural open world, post apocalyptic, zombie survival game
Status | In development |
Author | OzoneWipeout |
Genre | Survival |
Tags | 3D, First-Person, Moddable, Open World, Photorealistic, Post-apocalyptic, Procedural Generation, Singleplayer, Zombies |
Languages | German, English |
Accessibility | Configurable controls |
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