Devlog - February 6th 2022


Procedural world generation systems refactoring

This week I spent the entire week going over all the procedural world generation systems and refactored them like I said in the previous devlog. The performance and stability did improve by a good amount and I am happy I did this step. I also did various other small improvements and bug fixes along the way. I’ll probably have to touch the systems again in the coming weeks to get a better integration with the existing modular spawning system. The plan for next week was to start adding the spawning systems (buildings, props etc) back into the game but unfortunately I don’t think that will happen.

I have severe shoulder pain since yesterday night. Right now writing anything two handed isn’t possible at all as I can barely use my left arm. I’ll get it checked next week right away. I don’t know if it is related to a workout or something else I did that caused it. As it is now I don’t think I’ll be able to work next week. I will be taking the week off to hopefully recover and find out what is going on with my shoulder.

Notable tasks this week:

  • Refactored and improved procedural world generation systems

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That’s all I got this week. I hope you are all doing well.

Stay safe out there and I’ll see you next week with hopefully good news regarding my shoulder.

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