Devlog - June 19th 2022


Multi Biome Support

This week I was short on time due to family visiting and a family member moving into town.

Therefore I only worked a little over a day in total on the game. In that time I managed to implement the new automatic vegetation system using the approach I described in the last devlog. It’s working well (has a few bugs to fix eventually) and I feel confident that I can make the necessary adjustments to other systems to fully work with the new system in the future. I also added a very basic system for multi biome distribution into the world generation pipeline. This means when a chunk is generated a random biome (plains, forest etc) will be assigned and vegetation is spawning accordingly. The biome distribution will get more depths in the next biome pass in which a biome will not necessarily spread across an entire chunk and will take into account neighboring chunk biomes to determine its biome area. To test the multi biome approach I also added a second biome to the procedural vegetation system. Next week I will be back to my regular work schedule so I expect to get a lot done.

Notable tasks this week:

  • Refactored procedural vegetation system to only require one system instead of multiple
  • Implemented very basic multi biome assignment for chunks
  • Added second biome to procedural vegetation system

Wishlist on Steam

Join the Discord

That’s all I got this week. I hope you are all doing well.

Stay safe out there and I’ll see you next week.

Get Ozone Wipeout

Leave a comment

Log in with itch.io to leave a comment.