Devlog - June 19th 2022
Multi Biome Support
This week I was short on time due to family visiting and a family member moving into town.
Therefore I only worked a little over a day in total on the game. In that time I managed to implement the new automatic vegetation system using the approach I described in the last devlog. It’s working well (has a few bugs to fix eventually) and I feel confident that I can make the necessary adjustments to other systems to fully work with the new system in the future. I also added a very basic system for multi biome distribution into the world generation pipeline. This means when a chunk is generated a random biome (plains, forest etc) will be assigned and vegetation is spawning accordingly. The biome distribution will get more depths in the next biome pass in which a biome will not necessarily spread across an entire chunk and will take into account neighboring chunk biomes to determine its biome area. To test the multi biome approach I also added a second biome to the procedural vegetation system. Next week I will be back to my regular work schedule so I expect to get a lot done.
Notable tasks this week:
- Refactored procedural vegetation system to only require one system instead of multiple
- Implemented very basic multi biome assignment for chunks
- Added second biome to procedural vegetation system
Wishlist on Steam
Join the Discord
That’s all I got this week. I hope you are all doing well.
Stay safe out there and I’ll see you next week.
Get Ozone Wipeout
Ozone Wipeout
Procedural open world, post apocalyptic, zombie survival game
Status | In development |
Author | OzoneWipeout |
Genre | Survival |
Tags | 3D, First-Person, Moddable, Open World, Photorealistic, Post-apocalyptic, Procedural Generation, Singleplayer, Zombies |
Languages | German, English |
Accessibility | Configurable controls |
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