Devlog - August 21st 2022


Procedural Meadow Biome

After my several week break of developing the game I started to slowly get back into the working schedule this week. I didn’t go back to the full work schedule just yet because I wanted to spend some more time with my girlfriend until she has to work again and take care of some personal matters. To get something presentable in the reduced amount of development time I decided to spend it on creating a new biome. The biome is a meadow/grassland biome which will serve as the new default biome. It mostly consists of grass, flowers and the occasional bushes and trees. With two biomes available I will do another pass on the biome distribution algorithm next week. It will address the currently squared biomes to make them look more natural. I will also go back to the new zombie implementation. The UMA asset I talked about a few devlogs ago will likely be the first aspect to look at in order to get a good base for the customizable zombies. I’m very excited to start working on these features tomorrow and look forward to sharing the progress in next week’s devlog.

Notable tasks this week:

  • Created procedural meadow biome (new default biome)



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That’s all I got this week. I hope you are all doing well.

Stay safe out there and I’ll see you next week.

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