Devlog - March 26th 2023


Creating my first Unity asset to sell

This week’s focus was on planning what to do next and the creation of an asset I want to put on the Unity asset store as soon as possible. After the recent steam page incident I started evaluating what would be the best way to deal with the situation. Like I said before I believe it’s best to focus on a strong start of the new steam page for the game by having a public demo with very minimal feature set available right from the get go. I have done additional planning for this demo this week but have not finished it due to another priority shift. I’ve always wanted to start an income stream by selling assets on the Unity asset store. Since I’ve developed quite a few systems for the game over the years that I believe would also be useful to other developers it would be quite a waste of potential revenue to not sell them. So far I’ve always held back on doing that because I was focused on pushing the development of the game forward. With the steam incident forcibly adding additional time I would like to use this situation to also incorporate the asset selling part into my routine. This essentially means that going forward a portion of my time will be devoted to the creation of such assets and documentation, tutorials, media etc. for those assets in preparation to put them on the Unity asset store. This will of course further delay the eventual availability of the game but since I’ve developed the game exclusively for years I’m now putting some focus on things that can help ensure my independence in the future by hopefully generating an additional revenue to help fund the game. That’s why I focused on the first of such assets this week: A fully modular/customizable and easy to implement options/settings menu. Most games do require such an options menu and since I was going to add one for my game in the very near future using the new Unity UI system I decided that it would be a great start for my appearance on the Unity asset store. I’ve already done the vast majority of organizational tasks in order to sell on the asset store such as a publisher account registration or providing legal/tax information. I’m also quite far into the development of the asset itself, mostly leaving some minor technical, the visual aspects as well as documentation and tutorials to be completed next week. My goal is to submit the asset for review in the first week of April and go back to finalizing the planning of the game’s first public demo afterwards. The review usually will also take a few weeks so if everything goes as planned the asset should hopefully be available sometime during April. Once I’ve completed this entire cycle of preparing, creating and publishing the asset I’m going to evaluate how much time per month I can reasonably devote to additional releases without compromising good progress on the game/demo. Since this devlog already has quite a bit of information I’ll go over the asset itself in more detail in the next devlog when I can fully showcase it because it’s hopefully done by then.

Notable tasks this week:

  • Completed organizational tasks for selling on the Unity asset store
  • Planned Modular Options/Settings Menu Asset
  • Completed a good portion of the asset implementation

Wishlist on Steam

Join the Discord

That’s all I got this week. I hope you are all doing well.

Stay safe out there and I’ll see you next week.

Get Ozone Wipeout

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