Devlog - April 9th 2023
More development of the settings/options menu asset
This week’s focus was on getting as much done as possible of the options/settings menu asset.
Things did go fairly well and I’m getting closer to the completion of the core functionalities. Despite things going well this week I haven’t been able to finish the visuals part - again :( I definitely underestimated the amount of time required to get everything working how I would like it to. Certain things I needed to do were also not apparent to me when I did the planning of the asset. I could have prioritized the visuals to be able to showcase it sooner but with the amount of roadblocks I hit during the creation of the asset so far I definitely want all the technical parts in the bag before taking on all the visuals. I believe this is the better approach as it avoids potentially having to redo visuals if another roadblock comes around.
Notable tasks this week:
- Further development of the settings/options menu asset
Wishlist on Steam
Join the Discord
That’s all I got this week. I hope you are all doing well.
Stay safe out there and I’ll see you next week.
Get Ozone Wipeout
Ozone Wipeout
Procedural open world, post apocalyptic, zombie survival game
Status | In development |
Author | OzoneWipeout |
Genre | Survival |
Tags | 3D, First-Person, Moddable, Open World, Photorealistic, Post-apocalyptic, Procedural Generation, Singleplayer, Zombies |
Languages | German, English |
Accessibility | Configurable controls |
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- Devlog - April 23rd 2023Apr 23, 2023
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